Monday, November 28, 2016

Dark Souls 3 Character Build: Lucina


Click here to see Lucina in a bit of PvP action!
Hello, readers, to the first of what I hope to be a series of posts for character builds for Dark Souls 3. This is something I've been wanting to do for a short while, and with SunlightBlade doing his next DaS3 top ten list on cosplay builds, I'd figure I'd go ahead and share my first one.

This is a cosplay build based on the character Lucina from Fire Emblem: Awakening. Lucina is a princess from the Halidom of Ylisse, and is the daughter of Chrom, one of the main characters of the game. She plays a major role in Awakening's story; she goes back in time to prevent events from occuring that would bring about the end of the world disguised as her ancestor, Marth, one of the most well known Fire Emblem characters and a legendary hero at Awakening's point in time. She eventually reveals her identity and joins her father and his army later in the game. She is also featured as a playable character in the most recent Super Smash Bros. games for the Wii U and 3DS, and is one of the most popular characters to play as. However, this build is based on Lucina's appearance and abilities in Fire Emblem: Awakening.

This is a more PvE-focused melee only quality build using mostly straight swords and little to no shields; rolling through attacks is key for surviving with this build. The Astora Stright Sword is the stand-in for Lucina's Parallel Falchion, but since she can equip normal swords in FE: Awakening, you are free to use a variety of straight sword weapons here. The Long Sword and Lothric Knight Sword are very good straight sword-class weapons that suit this build. The Sunlight Stright Sword is also a great performer, if a little plain looking, if you wish to put in the required 16 Faith. The normal Rapier and Ricard's Rapier are used for the rapier weapons that Lord classes use in FE: Awakening. Finally, the Herald set, minus the helmet, makes for a great approximation of Lucina's outfit.

She is considerably less armed and armored in her default "Lord" loadout, which I felt made for an interesting challenge. However, you can upgrade to the "Great Lord" class loadout, just like in Awakening! Add a Halberd or whatever polearm weapon that strikes your fancy, the Golden Falcon Shield, and replace the Herald Gloves and Trousers with the Knight Gauntlets and Leggings. Now you have a little more variety in your arsenal, a shield to block, parry, and regen HP with the Blessed infusion, and a little bit more defense thanks to the armor. The Halberd is for the Great Lord class' ability to use Lance-class weapons, the Golden Falcon Shield stands in for Lucina's butterfly shield, and the Knight gear is to add the extra armor like her Great Lord outfit.

I'm pretty satisfied with how this build looks, given what I had to work with. I kinda wish the Lothric Knight armor came in the blue variety, so I could use the blue Lothric Knight set for the Great Lord loadout. I also really wish there was a tiara or some sort of decent mask, as the crowns are too big and the current set of masks aren't suitable matches for Lucina's mask. Hopefully, the Ashes of Ariandel DLC will offer some new armor that can make Lucina look more accurate. I used this character in my second playthrough of Dark Souls 3, and I had a lot of fun playing through the game! Playing with no shields presented a new challenge for me in the Souls series, having to be more evasive and rely on invicibility frames while rolling through attacks; a play style akin to Bloodborne, actually. This being a quality build, you are also given some freedom to play with a large variety of weapons if you wish to break character.

THE BUILD


-=Lucina V.1=-
SL 100
Starting Class: Knight
Covenant: Blade of the Darkmoon/Blue Sentinels

Attributes:
VIG - 27
ATN - 10
END - 29
VIT - 15
STR - 40
DEX - 40
INT - 9
FTH - 12 (16 if you wish to use the Sunlight Straight Sword, make adjustments to VIG and END)
LCK - 7

Equipment (Lord Class):
RH1 - Astora Straight Sword (Parallel Falchion)
RH2 - Ricard's Refined Rapier (Noble Rapier/Rapier)
RH3 - Nothing

LH1 - Nothing
LH2 - Nothing
LH3 - Nothing

Head - Nothing
Chest - Herald Armor
Arms - Herald Gloves
Legs - Herald Trousers

Equipment (Great Lord Class):
RH1 - Astora Straight Sword (Parallel Falchion)
RH2 - Ricard's Refined Rapier (Noble Rapier/Rapier)
RH3 - Refined Halberd (Lance-class Weapon)

LH1 - Blessed Falcon Shield (Butterfly Shield)
LH2 - Nothing
LH3 - Nothing

Head - Nothing
Chest - Herald Armor
Arms - Knight Gauntlets
Legs - Knight Leggings

Rings:
Chloranthy Ring
Ring of Steel Protection
Speckled Stoneplate Ring
Knight's Ring

Alternative Equipment:
Most Straight Sword weapons
Sunlight Straight Sword (You'll have to bring Faith to 16, though)
Rapier
Most Polearm weapons
Torch (For when it's needed)
Flynn's Ring (If you're using the Lord loadout)
Carthus Bloodring (If you're confident in rolling through attacks and not getting hit)
Reversal Ring (Well, she did disguise herself as Marth...)


I'll be updating this build later, as I want to bring Lucina to SL 120 as well as keep an eye out for new equipment in Ashes of Ariandel. I hope you enjoy!

Monday, August 22, 2016

My Top 5 Games I Like That Everyone Hates


Every so often a game is released, and for whatever reason that may be, gamers may come to hate it. These games can be objectively bad, a game that was hyped up and ended up being a disappointment, or prerelease trailers and teasers had managed to make fans irate, especially if the game is a sequel or reboot. There are a ton of games out there that gamers generally hate on, but personally, there are some that I actually enjoy playing despite general consensus and judgement on these games, or even despite their flaws. Here, I'm going to list my personal top five games that I enjoy even though everybody seems to hate them. These games are arranged from what I think are from the least to the most controversial. Of course, taste is subjective, so if you don't like some or all of these games, that's fine! We're all entitled to our own opinion, and none of us are any better or worse for having different ones. And as a heads up, there might be some spoilers ahead.

#5 - Super Smash Bros. Brawl

"Wait, Super Smash Bros. Brawl? I thought everyone liked that game?" you may ask. And yea, you'd be right. Brawl recieved universal acclaim upon release, and as of March of this year had sold over 13 million copies, so it's safe to say that Brawl is very well liked to most players. However, Brawl is on the list for a more specific sort of gamer: those that enjoy competitive Smash. While Super Smash Bros. Melee is certainly the most beloved game of the series for competitive play, with popularity for the most recent Wii U game closing in in terms of popularity, a lot of gamers that enjoy watching or playing Smash competitively seem to treat Brawl like an unwanted child. With a lot of changes to gameplay, with tripping being one of the most egregious ones, and questionably balanced characters (there is a reason many Brawl players hate Meta Knight!), the competitive scene deemed Brawl to not be up to snuff as a step forward from Melee. It would take a team of modders to take the game, tear it apart, implement many gameplay features from Melee, improve the gameplay features from Brawl, rebalance and even add characters, and redo or replace most of the stages in order to make the game appeal to competitive players, transforming Brawl into Project M. An impressive feat, to say the least, but even as an ameteur Smash competitor, I still really enjoy vanilla Brawl.

Brawl offered a very good suite of options for multiplayer, lots of new and interesting stages, a lot of new characters to play as, and the introduction of Final Smash attacks. Notable character additions are Zero Suit Samus, the Pokemon Trainer who used Squirtle, Ivysaur, and Charizard, Lucas from the Japanese-only Mother 3, and Pit from the long-dormant Kid Icarus series, which gained a surge of popularity thanks to Brawl and would get a long-awaited sequel, Kid Icarus Uprising, on the 3DS. Oh, and of course, Solid Snake and Sonic the Hedgehog joined the roster as well, making them the first third party characters to appear in Smash! One of Brawl's biggest features, however, was The Subspace Emissary, an awesome sidescrolling action-adventure featuring nearly the entire Brawl roster, enemies both familiar and original, and a rather straightforward story with many awesome moments. Project M may be the choice for competitive players, but I still find Brawl a lot of fun to play.

#4 - Syndicate

I was actually considering putting Dead Space 3 here, but after looking through my old trophies and seeing this on my list of games I've played in the past, I decided to give 2012's Syndicate the nod instead. I remember looking forward to this game when I saw previews, since I like cyberpunk settings, and Starbreeze Studios was developing the game, the same team that made the awesome Chronicles of Riddick games. However, knowing about Syndicate's heritage as a top-down isometric real-time strategy game, I knew fans of the original games would hate this FPS reboot simply on the basis of the game being an FPS reboot... and maybe that Electronic Arts was publishing the game. Eventually, I found myself to be correct on my assumptions; the game recieved mixed to positive reviews, but sold fairly poorly.

Although the main campaign's story wasn't really anything to write home about, most of the weapons were fairly standard, the co-op multiplayer only had nine missions, there was no competitive multiplayer, and there was no post-launch content, I rather liked this reboot. Your character has the ability to hack objects and even enemies, forcing them to either misfire their weapon, fight their allies, or straight up commit suicide, which I felt added some uniqueness in a rather derivative genre. There were also boss fights in the single player! In a modern FPS! I still wish that there are more boss fights in FPS games nowadays. The co-op missions actually had a decent amount of length to them and provided a good challenge, especially on the harder difficulties. Each character in co-op also had a class - Medic, Assault, Spec-Ops, and Generic - each with their own abilities, and each class played an important role in completing missions. You could also upgrade your character in single player and co-op as you progressed, and weapons could be researched and upgraded in co-op, as well. I think Starbreeze did a pretty good job with the Syndicate reboot, and personally, I consider this game a little underrated. I recommend giving it a shot if you are looking for an FPS with a cyberpunk flavor to it.

#3 - Super Paper Mario

Super Paper Mario is a game I don't understand why it gets so much hate. It seems that wherever this game is brought up, it almost always gets put down, often by fans of the previous two games. The Paper Mario games succeeded the SNES classic Super Mario RPG as the RPG spinoffs for the Mario franchise (alongside the later Mario & Luigi games, which would eventually cross over with Paper Mario). The N64 original and the GameCube sequel, The Thousand-Year Door, were both great games in their own right and are beloved by their fans, but starting with the Wii's Super Paper Mario, this series began to experiment quite a bit with gameplay. Since Sticker Star and the upcoming Color Splash returned to the standard turn-based RPG combat, Super Paper Mario stands out as a black sheep of sorts.

Super Paper Mario has a rather unique blend of traditional platforming akin to the original Super Mario Bros. series with some RPG elements, such as HP and EXP (which is cleverly incorporated as "Score", like the classic sidescrolling Mario games). You can play as Mario, Peach, Bowser, and Luigi, with each character having their own strengths and a unique special ability. While the partner system of the previous Paper Mario games was removed, you do get some assistance from Pixls, which are little floating sprites that give your characters special abilities to progress through the game, like grabbing and throwing objects, becoming a bomb, and transforming into a moving platform. One of the most notable gameplay features is Mario's ability to "flip" dimensions from a 2D to 3D environment, as seen in the above photo. This allows the player to find things they couldn't in 2D mode, such as pathways to move forward, enemy weaknesses, and hidden items. As for the story, it's pretty standard fare: Mario and company must collect the Pure Hearts to prevent the villain, Count Bleck, from destroying the universe. However, the game has some really good moments that are awesome, funny, and sad. In fact, Count Bleck's backstory is rather tragic, and makes him a rather sympathetic character once you get to know him more. Overall, Super Paper Mario is a great game that's definitely worth getting for your Wii game collection. I appreciated the unique gamplay features this game offered, as well as offer hours upon hours of content. Unfortunately, even though it got high praise from critics, fans just don't like this game, and I'm baffled as to why that is. Was it the gameplay? The story? The difficulty? Apparantly, some Paper Mario fans have come around to liking this entry... though from what I've heard Sticker Star is rather maligned amonst the fandom, with Color Splash looking to upset them further. While I've yet to play Sticker Star, I'll hold my judgement until I try for myself.

#2 - DmC: Devil May Cry

Oh boy, now things are getting brutal. The Devil May Cry games (except for 2, for good reason) were some of the finest action games of their time, and the original Devil May Cry pioneered the modern "hack and slash" genre of games that would later be joined by the likes of Ninja Gaiden, God of War, and Bayonetta, to name a few. Dante, the badass red-clad white-haired half-human, half-demon son of Sparda would become an iconic character in gaming. After Devil May Cry 4, fans (myself included) were waiting for the next entry with bated breath, and in 2010, the next Devil May Cry game was teased. But wait! What's this?! It's wasn't sequel to DMC4, but a continuity reboot! Dante looked like a grungy punk with black hair! And he smoked! And the entire feel of the trailer was edgy! And it was being developed by Ninja Theory! Of course, fans went into a huge hate-filled frenzy over this reboot in a backlash the likes I've never seen before (aside from the #1 entry of this list...), with most of the hate being towards the new, redesigned Dante, or "Donte" as some would call him. However, I felt it was too early to pass judgement on the new DMC... or DmC as it would later be called, and just kept an eye out on new information on the game. A few years pass, and DmC: Devil May Cry finally comes out. The game generally recieved positive reviews from critics, but the game still didn't bode well with fans. I went into the game with no real negative preconceptions, and you know what? I thought the game was great!

While the original Dante is one of my all time favorite video game characters, DmC's Dante is actually a pretty good character that has developed well by the end of the game. In fact, DmC's Dante has some development parallels with the original Dante from Devil May Cry 3; both start out as a selfish jackass (though in DmC's case, certainly more hedonistic), but grows to embrace their heritage and powers and takes responsibility for defending humanity at the end of their games. Dante's development is a major focal point in DmC's story, which in itself is pretty solid, though there is one forgone conclusion for any Devil May Cry veterans out there. The gameplay is still as slick and stylish as ever, with some interesting changes. As you progress though the game, Dante's sword, Rebellion, will gain transformations into different weapons to suit the situation, coming in Demonic types for sheer power and Angelic types for crowd control. By simply holding down one of the triggers, Rebellion transforms into the Demonic or Angelic weapon of your choosing, allowing for some interesting combo play. As with past games, stylish combat earns you a higher score, which earns you more currency to buy abilities, moves, and items, and it still works rather well here. The only problem I had with combat was the lack of a lock-on system, but the rereleased Definitive Edition for current gen consoles added this into the game. The art style of the game is rather surreal and unnerving at times, and technically looks fairly good. The only issue I had was that colors were a bit too intense in some settings. Almost all of the gameplay takes place in Limbo, which is a dimension parallel from the human world and is manipulated by demons. The level design isn't too bad, but having most of the game take place on floating platforms over endless abysses can get dull at times, and the levels are rather linear aside from the odd side area that has hidden items and challenge rooms. However, there are moments where the levels change shape in order to impede Dante's progress or straight up attempt to kill him, which I felt was kinda neat. Overall, I thought DmC: Devil May Cry was a lot of fun to play, and that people that dismissed this game were really missing out. I highly recommend getting the Definitive Edition if you can, as it adds new features and content on top of the original release and it's DLC expansion where you play as Vergil. I do hope that this continuity gets a sequel, but for now it seems uncertain if we'll get more DMC for the time being, whether it's the original timline or the reboot's. For those that really do think DmC is the worst Devil May Cry game ever made... have you even played Devil May Cry 2?

#1 - Metroid: Other M

Yes, I went there. I actually like Metroid: Other M. Now, before you come up with creative ways to berate me, I just want to state this: I like Other M enough to think that it's a decent game, and I certainly think it's the weakest game in the Metroid series. However, despite the flaws, I thought Other M was alright. Anyways, let's turn the clock back to E3 2009, when this game was revealed to the public for the first time. Fans were super pumped for the follow-up to Retro Studio's awesome Metroid Prime trilogy, and were looking forward to what the Project M team (consisting of devs from Nintendo, Team Ninja, and D-Rockets) would bring to the table. We were told that there was more of an emphasis on story and what kind of person Samus Aran is, as well as witness the fate of Adam Malkovich, an person of importance to Samus referred many times in Metroid Fusion (and would end up playing a major post-humous role). The game would also incorporate the same engine used in Ninja Gaiden, which would make for some flashy combat seqences, including some melee combat moves which would be a first for the franchise. There was a lot of excitement for this game... and then, in late 2010, Other M came out. Recieving some mixed reviews, some critics and many fans were not happy, to say the least, with many aspects of the game. Samus' characterization, the sub-par voice acting, the authorization system for unlocking weapons and abilities, and Samus' relationship with Adam were heavily criticized, and Other M was deemed as one of the most disappointing games of 2010.

Now, after recently replaying this game to confirm how I felt about it, I can agree that there are some concerning flaws to this game. Samus' voice acting was mostly very flat and emotionally detached. While this is seen as cool in Japan, over here in the west this sort of personality is seen far less favorably; it made Samus' English voice actress in this game, Jessica Martin, seem like she was disinterested in her role to me. The authorization system I also had some issues with. When Samus joins Adam and his platoon, she agrees to follow his orders and to keep her equipment and abilities locked until they are deemed necessary. From a story standpoint, it did make sense to lock away most of Samus' abilities in order to prevent damage to the Bottle Ship research station the game takes place on. But why lock her defensive and mobility upgrades, like her Space Jump, the Speed Booster, or the Gravity Feature (yes, unlike the Gravity Suit in other games, the "feature" is a purple aura that activates in water and high gravity areas)? The authorizations to use upgrades usually come at a time where you either can't progress any further or if Samus is in danger, with the most egregious example of this being her Varia Feature. Going into Sector 3 with a lot of high heat areas that slowly drain your health? Nah, you'll manage, Adam will just wait until you face the area's boss. There's also the instance with the Power Bombs, where you get them unlocked to do the finishing blow to a boss... but not get any notification that you unlocked them. On my first playthrough of the game years ago, I was puzzled about what to do until I found that I had the Power Bombs unlocked when I had the game paused! How convenient. Oh, speaking of convenience, there are no item pickups, either. While you can replenish missiles any time by using a "concentration" mechanic where you hold the Wii remote straight up and hold the A button, you can't replenish your health at all. The only way to do this is to make it to a save station or be at near death state, where you run out of health and are just barely alive, and use concentration to replenish emergency health. While basically having unlimited missiles is fine, having no health pickups can be really inconvenient and dangerous at times. There are also some moments that require you to scan an object in first-person mode. While most of these are fairly painless, there are a couple of instances where one can be finding a certain small or hard to see object for several minutes, which can be frustrating the first time around. As for the story itself, I thought it was just ok, but there were a couple of glaring issues. There is a subplot with a character Samus called "the Deleter". He was a member of Adam's platoon that was actually an assassin sent by the Galactic Federation to cover up what was going on in the Bottle Ship by killing his squad mates and any survivors on the ship. However, in an offscreen scene, he gets killed, and the story never explicity states who the Deleter was, leaving the player to assume it was the particular character we find in the spot he died later in the game. Also, Samus never gets a chance to finish the game's main conflicts. The aforementioned Deleter was one of them. How about Ridley? Nope, he gets taken out by something much bigger and nastier than him. What about the Bottle Ship's top secret area which holds the Galactic Federation's most hidden and dangerous bits of research? Taken care of by Adam, which was his last, noble sacrifice. Dealing with the big bad of the game? Federation soldiers take care of it. It makes for some really anticlimatic and disappointing moments.

But other than that, I actually kinda liked playing this game. In terms of the gameplay itself, while it is rather linear compared to most other Metroid games, it plays more like an action game akin to Ninja Gaiden or Devil May Cry, minus any scoring system for stylish combat or anything like that. What's impressive is that the game is only played using the Wii remote with no attachments, and it still feels pretty good to actually play. While jumping, shooting, and transforming into the Morph Ball are the norm, dodging attacks is as easy as a well-timed double tap of the d-pad. In order to fire missiles, you need to point the remote at the screen, which switches you into a first-person view similar to Metroid Prime. This not only allows you to fire missiles, but allows you to manually aim your beam shots. While this makes you vulnerable, since you can't move, missiles and super missiles are quite powerful in Other M, so it's an acceptable balance in my opinion. The difficulty of the game is just right; it isn't really that hard, but it will kick your ass if you sleep on it. And there's a hard mode if you finish the game and collect every powerup, and completing it is one hell of a feat, as all the collectable upgrades have been removed; no energy, missile, charge, or emergency health upgrades! Just 99 health, 10 missiles, and a lot of deadly enemies, including many that can kill you in one attack later in the game! The game also looks quite nice. While not as good-looking as the Metroid Prime games artistically, on a technical level it's actually quite good looking, and I consider Other M to be one of the better-looking Wii games. There are also a couple of neat touches that allude to this game's sequel, Metroid Fusion. Ridley is ultimately seen in a frozen, energy-drained state near the end of the game, and the Nightmare boss that became "that one boss" in Fusion is left in pieces after he is defeated in Other M. Later in the game, though, both Ridley and the Nightmare disappear, being taken by the Federation, which leads to their appearance in Fusion. A neat touch, I must say. And while there is a lot of vitrol about Samus and Adam's relationship, I felt that it was misunderstood. Samus had looked up to and greatly respected Adam in the past, and had a rather unique, if not unusual, friendship. While Adam does treat her less than favorably upon their reunion, they both reconcile before Adam goes on to make his sacrifice. Before he does this, Samus pleads for him to stay, and I can understand why she does this. Having lost so much in the past, including her parents when she was young and many comrades and friends in the Federation, including Adam's younger brother Ian in an incident years ago, and her former squadmate Anthony, who was thrown into the lava of the Blast Furnace by Ridley earlier in the game, losing her last good friend would be a lot to bear. And then there is the scene with Ridley. She is stunned to see him yet again, and we see a flashback of sorts to when Samus was a child when she had her first fateful encounter with him. I can imagine she had some thoughts about Ridley both up to this point and in past encounters, so I wasn't too bothered by this scene as most others... though having her react this way after facing off against Ridley and defeating him five times in the past is rather unusual. I can get what Metroid co-creator Yoshio Sakamoto was attempting to do with Samus: she's a badass, and she still is in this game. But she's still human, and shows care and compassion towards the few friends she has. Apparantly, this characterization was meant to appeal to the Japanese audience, but ultimately, because of rather flawed writing and presentation, the Japanese weren't that impressed, and everywhere else the game ended up bombing in sales, and gained much ire from fans. And sadly, aside from the new spinoff title Federation Force that came out very recently, we've yet to see a new Metroid game starring our favorite space-faring bounty hunter. Sakamoto himself has left the Metroid franchise, as well, wanting to take on new challenges and ideas, so with him gone and Metroid's other co-creator, the great Gunpei Yokoi, lost to us almost twenty years ago, Metroid's future seems uncertain. It's a shame, really, but while Other M is quite flawed, I still think it's not as terrible as everyone makes it out to be. Copies of the game should be quite cheap nowadays, so if you find a copy, pick it up and give it a shot. At best, you just might like Other M enough to think it's alright, and at worst, you'll only have spent about ten bucks or so.

And there you have it! Do you agree or disagree with my list? Have any games that you like yourself that everyone seems to dislike? Feel free to leave a comment, and thank you for checking out my post! Hopefully, I'll be making more stuff on this blog sooner than later. Hell, I just may flip the theme of this list around! Take it easy, and have a good one!

Saturday, July 30, 2016

Dark Souls 3 Review


When it comes to video games, From Software's "Souls" series are unique entities, thanks to their gameplay, punishing but fair difficulty, and impressive world building through lore. From 2009's PS3-exclusive Demon's Souls, to the first two entries of Dark Souls, and onwards to the PS4-exclusive spiritual spinoff Bloodborne, these games came to define a unique niche in RPG games. And now, with Dark Souls 3, From Software and Hidetaka Miyazaki brings this franchise to a close. How does it hold up?

You play as the Ashen One, an undead that takes on the responsibility of linking the First Flame after the Lords of Cinder, heroes that have linked the flame in the past, have abandoned their thrones and their duty when the flame begins to die out, which would bring an end to the Age of Fire and bring forth the Age of Dark. To begin the ritual for linking the flame, the Ashen One must travel through the Kingdom of Lothric, defeat the four Lords of Cinder, and bring their essences back to their thrones. As usual, there isn't much of an active story going on, but you are told and shown the history of Lothric through the sights you see, the creatures you fight, and the items you collect. If you weren't a fan of this sort of storytelling, whether you've played previous Souls offerings or are fresh to the games, then this won't do anything to change your mind. But for those who enjoy looking into the lore of a world or enjoyed this form of world building from the previous Souls entries, Dark Souls 3 certainly doesn't disappoint.



Graphically, the game looks quite nice, and even more so if you play the game on a well-equipped PC. Lighting and detail is pretty spot-on, and each area in the game is given a unique atmosphere, from the bleak Undead Settlement, to the rancid Farron Keep, to the sunny and bright Archdragon Peak, and the gorgeous frozen streets and boreal lights of Irithyll. There is quite a lot of blood spilt, a graphical feature carried over from Bloodborne, and it will leave bloodstains on the floors, walls, and your own character, too. The game runs at 30 FPS on consoles, while the PC version can achieve 60 FPS depending on hardware and settings. However, at least in the PS4 version, I found that the game can have framerate drops occasionally, making the on-screen action stutter for a few seconds. Thankfully, this isn't as big an issue as Dark Soul's Blightown on consoles, but it is a noticeable one. Character and creature animations are very good, though most of the human character animations are pulled wholesale from previous "Souls" games with some tidying up and smoothing out in some cases.



The gameplay in Dark Souls 3, however, is the real meat of the game, and it is as great as it has always been in the past. As you progress through the game and earn Souls, you can use them to buy items, equipment, and spells, improve or infuse your weapons, or to level up your character's attributes. There are nine attributes, and while in previous games there was at least one that was completely useless, all of the attributes in Dark Souls 3 are useful depending on the character you want to build. The usual suspects are here, including Vigor, Strength, and Faith, but returning from Demon's Souls is the Luck stat, which increases your item drop rate, application of Poison and Bleed effects for your weapons, boosts your Curse resistance, and scales with certain weapons and weapons with a Hollow infusion. The gameplay has a focus on combat, as you have to keep an eye on your health, stamina, remaining items such as Estus Flask heals, and another returning feature from Demon's Souls; a Focus Point meter. Replacing the limited amount of uses for each spell from previous games, this blue meter serves as a mana bar of sorts, showing how much FP you have and have consumed from using magic, miracles, pyromancy, and another new feature called Weapon Skills. Each weapon and shield has a Weapon Skill, which could be a strong attack or a buff depending on the weapon. These Weapon Skills often are quite useful in combat, and usually provide an interesting engagement option. Performing actions with your character feels much like the original Dark Souls, instead of the more clunky feeling of Dark Souls 2; each sprint, roll, and attack feels weighty, but it is also quite responsive. The game feels like a more natural evolution of Dark Souls than Dark Souls 2 ever did. Combat also feels faster paced than Dark Souls and Dark Souls 2, but not as fast as Bloodborne. Of course, you will be facing a variety of dangerous enemies, many of which are much, much bigger than you are, which is par for the course for the Souls series. But the feeling of accomplishment after beating a difficult enemy or a boss is unlike any other felt in other games. And of course there is New Game +, where you can play through the game again with tougher enemies, more enemies, and new treasures to collect, including improved rings.



Online interactions in Dark Souls 3 are much improved over its predecessors, thanks to some welcome changes. The "Soul Memory" system from Dark Souls 2 has been discarded, returning to the more conventional (and convenient) system of basing online interactions based on your character's Soul Level. This allows for a consistent metagame for PvP character levels, as well as you being able to summon help from people around your Soul Level. However, online interactions are also based on your most upgraded weapon. While this can be a little restrictive in a few select cases, this is a great way from preventing griefers from invading earlier areas with powerful weapons or magic, a problem which plagues the original Dark Souls. The online multiplayer supports up to 4 players in one session, or 6 when a certain item is used, with players either taking the role of a cooperator or an invader. This can create a variety of combat scenarios, depending on the Covenants and roles of each player. Speaking of Covenants, they also play a large role in online play, as they usually have players play a certain role. Blue Sentinels and Blades of the Darkmoon get automatically summoned by players in the Way of Blue covenant, protecting them when they get invaded. The Warriors of Sunlight once again engage in jolly cooperation with players with their gold phantoms. Rosaria's Fingers are the new invader covenant, with their reward items being used to reallocate stats or change your character's appearance a limited amount of times. There are two location-based invader covenants, where you are summoned to prevent players from advancing through an area. But the most interesting addition are the Mound-Makers, which has a unique role not seen in previous games. While they are a hostile Covenant whose goal is to kill the host or his allied phantoms, if summoned by leaving their purple summon sign, Mound-Makers can actually assist players and attack enemies, which can lead to some trickery with some planning and an unaware player. While the novelty is interesting, they just end up being another invader Covenant in the end, as by now most players are aware of what a Mound-Maker can do.



While I can nit-pick about certain features of the game, there is one true glaring flaw with Dark Souls 3: Poise. Poise, in the previous games, was a stat that dictated how difficult it was to stagger a character after being attacked, and can be increased or decreased depending on armor, other equipment, and spells. Characters with low Poise are easily staggered by any weapon, while characters with a lot of Poise are not as easily staggered. In Dark Souls 3, however, Poise doesn't seem to work at all. You could be wearing a full set of the heaviest, most defensive armor in the game, and you can be stunned by a knife. This also leaves Poise increasing equipment completely worthless. The only way to not get staggered in this game is to use an attack which has hyper armor or use a certain Weapon Skill or Pyromancy to prevent this from happening. Hopefully, the issue with Poise will be fixed in a future update.



Overall, Dark Souls 3 is a fantastic game. While it still has its flaws, it is still a quite enjoyable experience, and one that has quite a lot of replay value if you enjoy making different character builds. Every new area found, invader slain, and boss defeated is a triumph, one that is unique to Dark Souls 3 and its predecessors. While it is sad to see that this will be the final entry in the series, I feel that it was best to end on a good note, rather than be subject to being a cash-cow franchise that will eventually lose its character and quality as I've seen with other video game franchises (Assassin's Creed, I'm looking at you). The Souls games have certainly made a legacy in the world of video games, and I'm eagerly looking forward to what FromSoftware will be making next.

VERDICT: Essential!

Friday, July 1, 2016

The 100th Blue Puttee - The Origin of "Cien"

Today is an important day in Newfoundland history, as we remember the lives of the near 700 men of the Royal Newfoundland Regiment who had died or became injured on the first day of the Battle of the Somme back on July 1st, 1916. The Regiment, nicknamed "The Blue Puttees" because of their unusually-colored leg wrappings, were ordered to attack, their objective to sieze control of German trenches near the village of Beaumont-Hamel. This attack turned out to be a devasating failure, as the German forces had far more defensive firepower than expected, resulting the aforementioned injuries and deaths. In a single day, 324 of the Puttees were killed, missing, or presumed dead, and 386 were wounded; only 68 men were able to answer their roll call. Among the wounded was my Great Grandfather, William Thomas Gellately, the 100th registered soldier of the Regiment.



In rememberance of my Great Grandfather's service in World War 1, I took on the name "Cien" as a username, as well as created the character "Cien Laguoire", the main protagonist of The Chronicles of Angelus. The name came from my Great Grandfather's registered number as a soldier in the Royal Newfoundland Regiment. For those that are unfamiliar with Spanish, the Spanish word for "one hundred" is "cien". I felt that it sounded like it could be somebody's name, even if it is an exotic one. I've been using this name for over a decade now, and I feel that "Cien" has become a part of who I am. It's a name I bear with personal pride, and one I use in honor of my ancestor and his service.


It is important to remember, though, not only William Gellately, but his comrades in arms in the Royal Newfoundland Regiment, the Allied soldiers that gave their lives in the First World War, and even the many, many soldiers that serve and have served their country in the past and present. Without them and their sacrifices, this world and our lives would be much different. Please take time to remember and be thankful for these brave souls, as I am thankful for the freedom and peace that myself and many others enjoy because of their duty.

Thursday, June 30, 2016

My Top Ten Female Fire Emblem Awakening Characters

**NOTE: This is an older post I made on the blog that is now Project Angelus. Since I'm seperating my other stuff from my writing project, I have copied this blog post here.**

There are many awesome female video game characters out there from all walks of life. Some are normal people living life day to day, while others get out there and kick some ass! Recently, after playing through most of Fire Emblem Awakening, I’ve come to really enjoy many of the characters in the game, with many of my favorites being from the overall great female cast. From cute and funny to endearing and inspiring, these women have been some of the most memorable female characters from any RPG I’ve played. With International Women’s Day having passed not that long ago, I’d figure I’d share my appreciation for some of these lovely and awesome Fire Emblem Awakening ladies! Therefore, I present...

My Top Ten Female Fire Emblem Awakening Characters

I’ve opened my consideration on all the female characters in Awakening, judging them on their character and personality as well as their capability as a unit on the battlefield. There are only a few restrictions on this list:
  • There are no NPCs. While there have been some notable female NPC characters, like Phila, we don’t learn much about them.
  • The character is not one that is added by DLC, including Einherjar characters and former NPC characters recruited from the additional Spotpass paralogues, so no Emmeryn or Aversa.
  • No female Avatar. While the Avatar plays a major role in the story and is a good character, I’ve left her out for two reasons. One, she shares many of the same characteristics as a male Avatar, and two, it’s more or less inserting yourself as a Fire Emblem character, which I feel is cheating a bit.


There may be spoilers on this list, so be warned! With that out of the way, let’s dive in!

#10 – Libra



 … oh, right, Libra’s a man. Oops. Ok, joking aside, let’s get into the list for real!

#10 – Lissa

Starting off, we have Lissa, who is the sister of Chrom and Emmeryn, and a princess of the Halidom of Ylisse. But regardless of her position as royalty, she joins her brother as part of the Shepherds, being the group’s primary healer. I rather like her decision to do this, as she plays a more active role among Ylisse’s army, rather than take a seat beside her sister.
She has a rather tomboyish personality, and enjoys pulling harmless pranks, as seen with support conversations with the Avatar. She also has a more common manner of speaking, as her unusual crudeness for a princess allows her to befriend and communicate with other people. However, Lissa’s character is something she feels is unbecoming of a woman of royalty, making her rather insecure of herself at times, as she wishes she could be more like her sister. Despite this, she’s very optimistic, which gives a great morale boost to the Ylissian army, something that Chrom assures her of. She’s also a very compassionate person, with her eagerness to help anyone in need allowing her to build trust with others quite easy, as seen with her close friendship with Maribelle, as well as with the Avatar at the beginning of the game. Lissa’s compassion and optimism was endearing to me, and I enjoy her prankster attitude, which pretty much made her feel like she was a little sister. I also like how she wants to become someone like Emmeryn, wanting to mature as a person and be a princess that people will look up to after her sister’s death (or “death” after being a recruitable character via DLC).
As a unit, Lissa starts out as a Cleric, which is a healing class… which means she can’t attack. And she’s rather squishy, as I’ve learned the hard way that she can’t take much punishment at all. But put in the time and effort to level her up and she can become a fairly potent fighter. I’ve upgraded her to the Sage class, and she’s fairly powerful, especially when paired with another unit, thanks to her very good Magic stat, and boosted even further with the Tomefaire skill. Lissa is pretty cute, but also a very capable magic caster and healer!

#9 – Cynthia

While the female 2nd generation characters are all pretty powerful units, there are two in particular that stick out for me. We’ll get to the other one later, but for now, we have Sumia’s daughter, Cynthia! In her time, she was a rather girly and hated violence, but loved hearing the stories of her parents and friends, or as it was told to her the “Generation of Heroes”, even if the truth was stretched a bit. While Cynthia and Sumia were planning to make a spear together, Sumia was killed in a battle before the project could begin, with only her pegasus returning to Cynthia, thus becoming her mount. She also received her mother’s wedding ring and has worn it since that day. Sumia’s death was a great burden to her, so she decided to change herself completely, hanging out with boys more often than girls, and training to become a hero and become a part of the Pegasus Knight squad. She eventually travels back in time alongside the other 2nd generation characters.
She loves being a hero, making dramatic entrances and strongly believing in justice. However, like Sumia, she’s quite clumsy, which makes her entrances go quite differently than planned, and her sense of justice can be misguided at times. Despite this, she strives to do the right thing, and maintains her cheery disposition even after all she’s gone through. I really like her optimism, which is a nice change from most of the characters in general, and her conversations with other characters are often very funny, usually playing off of her heroic antics. Speaking of heroism, some of her mannerisms remind me of classic Kamen Riders, and even her portrait seen above is a pose straight from one of these shows! Being a fan of Kamen Rider, I found this to be a delightful aspect of her character.
Cynthia is a Pegasus Knight unit starting off, and can grow to be incredibly powerful as either a Falcon Knight or Dark Flyer, despite her low defenses. As a Falcon Knight, she’s a great mobile combatant and healer, and as a Dark Flyer, she’s a great kill-and-run unit when she has Galeforce. With that being said, Cynthia is a very enjoyable and funny character, as well as potentially being a very powerful mounted unit.

#8 – Nowi

Nowi is the first of three Manakete characters you can recruit in the story, encountered in Chapter 8. Nowi is from an unknown tribe of Manaketes from a continent from the west, and is around 1,000 years old despite looking very young. At some point in the past, Nowi was captured by humans and sold off to numerous men many times, forced to entertain them with her transformation abilities. However, she escaped her latest owners and was found by Gregor, and later both run into Chrom and the Shepherds joining their ranks.
Her parents are revealed to have died at some point in her supports with Tharja, though she says she does have friends in the land where she came from. In her supports with her daughter, Nah, it is revealed that Nowi deliberately acts childish and playful in order to cheer up other people. Her playing around serves as her training regimen, as using dragonstones is too powerful to train with. Despite her childishness, Nowi is aware that she’s a full-blooded Manakete, and is afraid of being alone as she lives on for thousands of years while her human friends will pass away. Regardless, she really enjoys her time with her friends in Chrom’s army, and her upbeat nature, much like Lissa, is a great boost to troop morale. She also has her moments of maturity, especially with her children, as she uses mature language and is very caring towards them. Being the first Manakete character I encountered, I was quite curious to learn about her and her kind. She’s a very cute character, but doesn’t go overboard with the childishness. In fact, her childishness masks a certain degree of sadness, as her time with her human friends is limited, making her playful nature more understandable.
Being a Manakete, she is initially a pretty strong unit, but must be sparingly used until you’re able to buy dragonstones. She becomes a great anti-Wyvern unit after learning Wyrmsbane, and becomes very powerful with some grinding. Though reclassing can be good to give Nowi more abilities, she’s generally best to keep as a Manakete. Overall, Nowi is adorable, but quite deadly!

#7 – Cherche

This beauty is the first unit acquired after the two-year time skip after defeating Gangrel, joining Chrom’s army when Walhart’s army crosses the ocean to begin to attempt an invasion on Ferox. Cherche is a former vassal of House Virion from Rosanne, making her Virion’s aide. She’s the first Wyvern Rider unit acquired, her beloved mount being named Minerva. Despite being a domestic woman, she’s very strong as she gained Minerva by defeating her and surviving her fire breath, leaving a scar on her shoulder – all when she was only nine years old! With her supports with Vaike, Cherche tells him how after taming Minerva, she trained as a Cleric with a heavy staff, disciplining Minerva with it when she misbehaved. Cherche detests fighting, as seen in her supports with Gaius, but only does so she could live to see her family again when the war is over.
In terms of personality, she’s a domestic woman raised with simple values and is good at cooking and sewing. Unusually, she finds strange creatures like monsters and bugs cute, which is why she considers wyverns beautiful creatures. She has a close bond with Minerva and developed the ability to understand how she feels or what she says through her shrieks and roars. However, Cherche can be quite intimidating, as upsetting her will have her threaten to have Minerva eat you, all while having a smile on her face. Yikes! As long as you don’t get on her bad side, Cherche is actually a pretty nice character, and her relationship with Minerva is quite interesting and pretty developed with a nice backstory, and was enough reason why I avoided upgrading her into a Griffon Rider; I didn’t want to separate Cherche from her beloved wyvern!
Though she is a former vassal, she is a very capable fighter and is pretty much a flying tank thanks to her HP growing every time she levels up as well as her great defence. Upgrading into the Wyvern Lord class makes her even more tanky, as well as giving her the ability to use lances, allowing her to cover two of the three weapon advantages in the weapon triangle, as well as learning the useful Swordbreaker skill as protection against sword users, particularly units equipped with Wyrmslayers. A powerful unit and a lovely lady with some interesting personality quirks… just don’t make her angry. She and Minerva wouldn’t like that.

#6 – Cordelia

The second Pegasus Knight class unit on the list, Cordelia is one of Ylisse’s Pegasus Knights, and is a childhood friend of Sumia. She acts as a guide for Sumia when she’s in trouble, and is tasked with protecting the royal family. She and her squad of Pegasus Knights were fighting Plegian forces in the Ylissian capital, but when things were turning bad for the Knights, Cordelia was ordered to run away in order to warn the Shepards, as well as preserve their legacy. Because of this, Cordelia was the only one from her squad to survive. When Emmeryn decides to return to Ylisse to negotiate with Gangrel, Cordelia volunteers to join her as a bodyguard. However, she is ordered by Philia to stay with Chrom and his army, something she reluctantly agrees to.
In supports with the Avatar, Cordelia is very remorseful over the deaths of her squad mates, but finds the resolve to live on and fight in their memory. Her supports with Stahl reveal that she plays the harp, and hopes to someday be as good as Philia once was. Cordelia is incredibly smart, and is capable of doing things flawlessly, something she is aware of. Seeing as being “average” was not acceptable, she strives to excel in all of her skills. This perfectionism, however, made her former Pegasus Knight comrades dislike her, feeling as though she looked down on them. She has feelings for Chrom, but hides them as she feels a relationship with him would be impossible; this is reflected in the game as she is completely unable to have supports with Chrom, something which I feel is a little bit cruel in a way. I really wish I could have paired her up with Chrom! I feel that Cordelia’s goals for excellence in her skills are something I can identify with, as I tend to push myself to achieve excellence in what I do. But in being great at whatever she does, I feel she’s someone that can be depended on in times of need, which is also something I wish to attain.
As a Pegasus Knight unit, she is quite mobile and is very well rounded in terms of stat growth. She can do well as either a Falcon Knight or Dark Flier, much like her other Pegasus Knight counterparts. I made Cordelia a Dark Flyer, making her a multirole fighter with both lances and spells, as well as using the incredibly useful Galeforce ability to move again after killing an enemy. An excellent unit to have on the field, and a lovely character, Cordelia takes the #6 spot… not quite perfect, but still quite a lady!

#5 – Olivia

Olivia is a dancer who travelled with a theatre troupe until a nobleman became smitten with her and plotted to kidnap and force her to marry him. However, Basilio saved her, and she’s been grateful to him ever since. She joins Chrom’s army after Chapter 10, volunteering to aid the troops in battle by dancing for them. As Basilio says, her dancing invigorates the spirits of soldiers, making them work twice as hard in battle.
What’s interesting is that even though she is a dancer, Olivia is extremely shy and withdrawn. She tells Chrom that the only thing she’s good at is dancing, which even then she feels inadequate at due to stage fright. However, she’s known throughout the lands as a fantastic dancer, and actually has quite a lot of fans. While she has stage fright when she dances for entertainment, this isn’t the case in battle, as she feels her comrades rely on her skills to survive, allowing her to shrug off her shyness for the sake of protecting her friends. As seen in the Avatar’s supports, she dreams of someday opening a theater. Olivia is someone I enjoy because of her shyness, as I can be quite shy in social situations; both of us tend to be shrinking violets in a way. But when things get serious, she’s not afraid to summon up the strength for the sake of others, which, in the face of war, is something I really admire. I also like how she dreams of opening her own theater, as she aspires to show people from all walks of life the joys of dancing.
Olivia is the game’s only Dancer unit, and has high Speed, Skill, and Luck growths. While fragile when you first use her, she can hold her own in combat when levelled up enough. She has a special command, Dance, which allows one adjacent unit who has used his or her move already to move again, which can be useful for getting units to move across the map, attack twice, heal allies twice, and many other utilities. She’s a good support character to have, and while not being the strongest unit, I find Olivia’s character to be very charming.

#4 – Sumia

Yea, as you can tell, aside from Cherche my favorite mounted units are Pegasus Knights, but Sumia is the one I like the most out of the three. She makes her establishing character moment in Chapter 2, where she promptly slips and falls on her face in front of Chrom and the others, leaving her embarrassed over her clumsiness. Sumia is hesitant to fight at first, as she feels she isn’t quite ready for a real battle yet. But after taming an injured pegasus that scares Chrom, she ends up saving him from an attack in the next chapter riding that same pegasus, inspiring the Avatar to create the Pair Up strategy. She also helps Chrom snap out of his internal conflict over Emmeryn’s fate in Plegia’s hands by slapping him out of it… with a closed fist. Possibly one of the most unintentionally funny scenes in any game I’ve played!
Sumia is a klutzy woman, prone to little accidents and often trips over absolutely nothing, much to her embarrassment. Because of this, she feels that she’s unsuitable as a soldier but still does her best where she can. However, she does have a talent for interacting with animals, and is able to read their feelings unlike any other. She also loves reading books, often collecting discarded ones and recommending books to read to others, like the Avatar. She reads as a form of escapism, where she can leave her flaws behind, and often roleplays characters in hopes of boosting her confidence. She also enjoys flower fortunes, plucking many petals at one time. She does this to make her more confident in upcoming battles; bad fortunes motivates her to change it for the better, while good ones encourages her to make sure that they stay true. Sumia is close friends with Cordelia, who is always there to help her out, and admires her flawless demeanor. Still, despite her perceived flaws, she is courageous and compassionate, and is willing to fight for Ylisse. Her klutziness can make for some really funny moments, such as the aforementioned punch she gives Chrom, and has some of the funniest support conversations, especially with Gaius. But I can really identify with her escapism and lack of self-confidence, as I often turn to video games to forget about my personal inadequacies and become someone else. However, she does overcome this in the S-rank support with a male Avatar, admitting that escapism wasn’t healthy for her and that it was time to stop before becoming hopeless, which is a great bit of character development.
As the first flying unit you get, Sumia is very useful early on, and becomes quite a powerful unit later in the game if you take the time to level her up, like the other Pegasus Knights. Sumia has a better Magic growth rate and Magic stat cap than Cordelia, which makes her a better caster and healer whether you choose the Falcon Knight or Dark Flier. And thanks to her high growth in Skill and Speed, she can often get double attacks on enemies. For being a great unit and a great character, Sumia flies in at my #4 spot.

#3 – Tiki

Appearing late in the game, and usually the third Manakete character you can recruit if you’ve gotten Nah, Tiki is both fascinating and tragic as she’s a legacy character from the Hero-King Marth’s era! In Awakening, she is a priestess of Naga in Valm, and regarded as the “Voice of the Divine Dragon”, a being believed that could channel Naga’s energy and convey her blessings onto the Valmese people. Tiki resides in the huge Mila Tree, where she safeguards one of the Fire Emblem’s gems. She first appears in Chapter 16, and upon seeing Lucina, mistakes her for the long-departed Marth, affectionately calling her “Mar-Mar”. She stands corrected after Lucina clarifies her identity, as Tiki reminisces of her old friend. She decides to stay in the Mila Tree until Paralogue 17, where she performs a ritual to awaken the powers of Naga residing within her. With the aid of Chrom and his Shepards, she completes the ritual and joins the party, resolving to help defeat Grima.
Tiki only has a handful of characters to do support conversations with. However, many of the conversations had a big impact on me, and really sunk in how the long lives of Manaketes can be rather tragic. She calls the male Avatar “Mar-Mar” in her supports with him, as his kind and gentle demeanor reminded her of Marth. With a female Avatar, while in her slumber, she recalls painful memories of desolation in the Ice Dragon Temple before calming down when she remembers Marth rescuing her. In her supports with Lucina, Tiki fondly tells her about the person Marth was back many years ago, and after witnessing her around camp, felt that Lucina was worthy of assuming her former identity as Marth due to her uncanny ability to bring people together and build a rapport with them, much like the Hero-King did. With Nah, Tiki tells her that as a Manakete, she will have a cruel fate of outliving all the human friends she loves and cares about, much like how Tiki did with Marth. Nah accepts this hesitantly, but ends up befriending Tiki as she wants to live as long as her fellow Manakete does, which makes Tiki happy.
Personality-wise, she’s mature, calm, and serene, though there have been times of her childish self from her past, particularly when seeing “Mar-Mar” through the male Avatar and Lucina. She wants to preserve the memories of her old allies, vowing to protect the future they fought so hard for. However, she’s also saddened over losing her old human friends, including the man she used to love, Marth, while she remains alive, and knows this will happen again with the Shepards. Regardless of this, Tiki wishes to befriend and interact with humans, feeling it’s better to bear the losses and treasure these precious relationships rather than not having them at all. She also dislikes her holy title and status as the “Voice of Naga”, as she perceives it to be a barrier for normal interaction with people. I really feel sympathetic to how Tiki’s long lifespan caused her to lose many friends and loved ones. But I’m glad that she still wants to make friends and treasure her friendships instead of isolating herself, which I feel is something I’m trying to do in my life. Being a legacy Fire Emblem character, she has a lot of history and backstory which can be explored in Shadow Dragon and Mystery of the Emblem, which I think is pretty awesome!
On the battlefield, she starts out as a decently capable anti-Wyvern character, being level 20 and having Wyrmsbane right off the bat. However, with training, she can become incredibly powerful! My main Avatar has a rating of 283 with most of his stats capped. Tiki has a rating of 285 with room still to grow! She can reclass into Mage and Wyvern Rider class lines, but like Nowi should reclass back to a Manakete after getting more skills to maximize her power. Overall, Tiki is an excellent unit and a character that I can really have the feels for. I wish I could just give her a hug…

#2 – Tharja

Alright, I’ll be first to admit it: she’s hot as hell, and was the character that initially made me curious about Awakening since I was interested her character. Although my first impression about her was… not that favorable, since I’m not into the yandere archetype, Tharja actually grew on me when I got to play the game and learn more about her. Tharja is a Plegian Dark Mage that appears in Chapter 9, though she actually does not care about the war between Plegia and Ylisse. When she joins the Shepards, she becomes enamoured with the Avatar, regardless of gender, to the point where it’s rather obsessive. She’ll still be in love with the Avatar even if Tharja herself is married to another character!
She is able to read fortunes using Manakete scales, as seen with her supports with Nowi, and can even divine the location of anyone or anything using one. Being a Dark Mage, she’s also skilled with curses, coming from a family of shamans and sorcerers and learning the dark arts since she was very young, as revealed in support conversations with her daughter, Noire. However, she has shown that curses can be used for purposes other than harm, like curing colds, cooling fevers, and curing Lon’qu’s gynophobia, though at the cost of his memories. As seen in supports with Gregor, Tharja can also allow people to communicate with the dead using her body as a medium, though she requires knowledge of the deceased person’s real name. She’s also able to reflect curses back to their caster, though Henry proves to be more proficient with this ability.
Her personality comes off as someone who is a stalker, due to her aforementioned obsession with the Avatar. She even values the Avatar’s life more than her own, and usually acts amorously around him or her. She’s willing to do whatever it takes to win the Avatar’s heart, even if it means changing herself to suit his or her tastes, such as her attempts to be “normal” in her B-rank support with the Avatar. Around other people, though, she is cold and dismissive, often threatening to curse hem if they stand in the way of her plans to gain the Avatar’s affection. Despite this, she is capable of loving another man, though as mentioned before, her love for the Avatar is above all else. Despite this grim personality, Tharja is surprisingly a nice person, having some compassion and sensitivity to other people’s feelings. Her A-rank support scene has her treat the Avatar after he/she succumbs to a fever, which he/she is very thankful for. Her conversations with Nowi show that she discovered her parents have died, though Tharja passed it off as them being “far away” in order to prevent her from being hurt. However, after telling the truth, she assures Nowi that she’ll survive the war and live a very happy life. In her A-rank support with Vaike, she shows remorse over people getting hurt in a battle, feeling that she could have done more. Her conversations with Kellam not only reveal that she cares and writes to her family, but she was willing to help him find out about his brother who hasn’t written back in a while. Tharja also attends to Frederick’s and Virion’s wounds in both of their A-rank conversations, and was eventually willing to teach Ricken curses in her supports with him. She also shows some sympathy for Libra after learning of his terrible past. And in her A-rank conversation with Noire, Tharja tells her that while she was uncertain about her future self, her current self loves Noire very much. Tharja has reminded me not to take people at face value, as while she has a strange personality, she is able to be a very nice person. There are people out there, much like Tharja, who appear to be abrasive, but are actually good people that might have something on their mind, or are in a situation that leaves them stressed out. I feel that learning about people and understanding them is a very important part about interacting with them, much like how I did with Tharja.
As a unit, Tharja initially performs her role as a Dark Mage quite nicely, and is able to use Dark Tomes. Compared to other spellcasters, she can take physical attacks more than Miriel, she’s stronger and faster than Ricken, and doesn’t have varied growths that the Avatar has, instead mostly focusing on Magic and Speed. When upgraded to a Sorcerer, she can become amazingly powerful with the right tomes! The Vengeance skill can activate pretty often for her despite her lower Skill stat, and Tomebreaker can make her a great anti-mage unit. While being a powerful spellcaster on the field, Tharja is a great, interesting, and complex character, and is not only my second-favorite Awakening lady, but my second-favorite character in the game in general!

#1 – Lucina

For those that know me, I suppose this isn’t much of a surprise. But Lucina is not only my favorite Fire Emblem Awakening character, but one of my overall favorite female video game characters period! She’s also the one female character who’s had the biggest impact on Awakening’s story, and is one of its driving forces. Her appearance in Super Smash Bros., alongside Robin, made me really curious about what she was like, and finally pushed me into taking the dive into the Fire Emblem franchise. Lucina is Chrom’s daughter from the future, with the mark of Naga, also known as the Brand of the Exalt, on her left eye. Much like the current timeline, Lucina was born to Chrom and his wife almost a year after the Ylisse-Plegia conflict from the timeline she came from. She was very close to her parents, especially Chrom, who taught her how to swordfight. After Grima murdered her father, Lucina inherited his sword, the Falchion (later called the Parallel Falchion) and attempted to fight the Fell Dragon herself. She was not aware of Grima’s identity, and the only clue she had was that he was someone very close to Chrom. With the world almost destroyed, Naga opened a portal to the past, allowing Lucina and the other eleven children of the Shepards to travel back in time to prevent the resurrection of Grima. Wanting to hide her identity from her parents but still save the world, Lucina disguised herself as a man, folding her hair short, donning a mask borrowed from Gerome to hide her Mark of the Exalt, and took the namesake of her ancestor, the Hero-King Marth. She arrives in the past shortly after the Avatar is recruited by Chrom and the Shepherds.
Lucina is a very strong willed and driven woman who is determined to change the fate of the world. She hates death of any sort, after seeing countless horrors in the timeline she came from. She loves her parents, especially Chrom, very much, and is very protective of them, sometimes going against her own wishes for needless death. However, she is incredibly loyal to Chrom and has unwavering trust in his judgements. As mentioned with Tiki, she bears a striking resemblance to Marth, both in appearance and in how she treats others. Being from a very dark place, Lucina is often very serious and stoic, and is most likely not to get jokes. She also tends to be a little awkward in some social situations, not being used to the more lighthearted situations in many of her support conversations. Lucina is an awesome, strong character that has great development as the story progresses, and her resolve to change the past and save the world is very admirable. She is the character that best encompasses the overall theme of the game; the conflict of predetermined destiny against being able to change fate. There have been times in my life where I felt that my fate was predetermined, but Lucina inspired me to begin making changes for the better. Some of her support conversations can be pretty amusing, highlighting her social awkwardness, something which I share in common with her. Other supports are very heartwarming, especially with Chrom, her mother, and her sibling.


On the battlefield, Lucina is arguably the strongest character in the entire game! She is a Lord class, like her father, making her an offensive unit with high Strength, Skill, and Speed. She also starts out with the Aether skill, and her Parallel Falchion is a very powerful weapon that has unlimited uses, making her a powerful unit right off the bat! Upgrading her to Great Lord will boost her stats further, let her access lances, and learn Rightful King to let her activate her skills more often… and it certainly feels like she activates her skills very often! In fact, aside from her high skill activation, she seems to have a very high critical hit rate as well! This pretty much makes her a nearly unstoppable force! As an incredibly powerful soldier, and an amazing character that inspired me to change my own fate, Lucina is by far the best character in Fire Emblem Awakening!