**NOTE: This is an older post I made on the blog that is now Project Angelus. Since I'm seperating my other stuff from my writing project, I have copied this blog post here.**
There are many awesome female video game
characters out there from all walks of life. Some are normal people living life
day to day, while others get out there and kick some ass! Recently, after
playing through most of Fire Emblem Awakening, I’ve come to really enjoy many
of the characters in the game, with many of my favorites being from the overall
great female cast. From cute and funny to endearing and inspiring, these women
have been some of the most memorable female characters from any RPG I’ve played.
With International Women’s Day having passed not that long ago, I’d figure I’d
share my appreciation for some of these lovely and awesome Fire Emblem
Awakening ladies! Therefore, I present...
My Top Ten
Female Fire Emblem Awakening Characters
I’ve opened my consideration on all the female
characters in Awakening, judging them on their character and personality as
well as their capability as a unit on the battlefield. There are only a few
restrictions on this list:
- There
are no NPCs. While there have been some notable female NPC characters, like
Phila, we don’t learn much about them.
- The
character is not one that is added by DLC, including Einherjar characters and
former NPC characters recruited from the additional Spotpass paralogues, so no
Emmeryn or Aversa.
- No
female Avatar. While the Avatar plays a major role in the story and is a good
character, I’ve left her out for two reasons. One, she shares many of the same
characteristics as a male Avatar, and two, it’s more or less inserting yourself
as a Fire Emblem character, which I feel is cheating a bit.
There may be spoilers on this list, so be warned!
With that out of the way, let’s dive in!
#10 – Libra
… oh,
right, Libra’s a man. Oops. Ok, joking aside, let’s get into the list for real!
#10 – Lissa
Starting off, we have Lissa, who is the sister
of Chrom and Emmeryn, and a princess of the Halidom of Ylisse. But regardless
of her position as royalty, she joins her brother as part of the Shepherds,
being the group’s primary healer. I rather like her decision to do this, as she
plays a more active role among Ylisse’s army, rather than take a seat beside
her sister.
She has a rather tomboyish personality, and
enjoys pulling harmless pranks, as seen with support conversations with the
Avatar. She also has a more common manner of speaking, as her unusual crudeness
for a princess allows her to befriend and communicate with other people.
However, Lissa’s character is something she feels is unbecoming of a woman of
royalty, making her rather insecure of herself at times, as she wishes she
could be more like her sister. Despite this, she’s very optimistic, which gives
a great morale boost to the Ylissian army, something that Chrom assures her of.
She’s also a very compassionate person, with her eagerness to help anyone in
need allowing her to build trust with others quite easy, as seen with her close
friendship with Maribelle, as well as with the Avatar at the beginning of the
game. Lissa’s compassion and optimism was endearing to me, and I enjoy her
prankster attitude, which pretty much made her feel like she was a little
sister. I also like how she wants to become someone like Emmeryn, wanting to
mature as a person and be a princess that people will look up to after her
sister’s death (or “death” after being a recruitable character via DLC).
As a unit, Lissa starts out as a Cleric, which
is a healing class… which means she can’t attack. And she’s rather squishy, as
I’ve learned the hard way that she can’t take much punishment at all. But put
in the time and effort to level her up and she can become a fairly potent
fighter. I’ve upgraded her to the Sage class, and she’s fairly powerful,
especially when paired with another unit, thanks to her very good Magic stat,
and boosted even further with the Tomefaire skill. Lissa is pretty cute, but
also a very capable magic caster and healer!
#9 – Cynthia
While the female 2nd generation characters are
all pretty powerful units, there are two in particular that stick out for me.
We’ll get to the other one later, but for now, we have Sumia’s daughter,
Cynthia! In her time, she was a rather girly and hated violence, but loved
hearing the stories of her parents and friends, or as it was told to her the
“Generation of Heroes”, even if the truth was stretched a bit. While Cynthia
and Sumia were planning to make a spear together, Sumia was killed in a battle
before the project could begin, with only her pegasus returning to Cynthia,
thus becoming her mount. She also received her mother’s wedding ring and has
worn it since that day. Sumia’s death was a great burden to her, so she decided
to change herself completely, hanging out with boys more often than girls, and
training to become a hero and become a part of the Pegasus Knight squad. She
eventually travels back in time alongside the other 2nd generation characters.
She loves being a hero, making dramatic
entrances and strongly believing in justice. However, like Sumia, she’s quite
clumsy, which makes her entrances go quite differently than planned, and her
sense of justice can be misguided at times. Despite this, she strives to do the
right thing, and maintains her cheery disposition even after all she’s gone
through. I really like her optimism, which is a nice change from most of the
characters in general, and her conversations with other characters are often
very funny, usually playing off of her heroic antics. Speaking of heroism, some
of her mannerisms remind me of classic Kamen Riders, and even her portrait seen
above is a pose straight from one of these shows! Being a fan of Kamen Rider, I
found this to be a delightful aspect of her character.
Cynthia is a Pegasus Knight unit starting off,
and can grow to be incredibly powerful as either a Falcon Knight or Dark Flyer,
despite her low defenses. As a Falcon Knight, she’s a great mobile combatant
and healer, and as a Dark Flyer, she’s a great kill-and-run unit when she has
Galeforce. With that being said, Cynthia is a very enjoyable and funny
character, as well as potentially being a very powerful mounted unit.
#8 – Nowi
Nowi is the first of three Manakete characters
you can recruit in the story, encountered in Chapter 8. Nowi is from an unknown
tribe of Manaketes from a continent from the west, and is around 1,000 years
old despite looking very young. At some point in the past, Nowi was captured by
humans and sold off to numerous men many times, forced to entertain them with
her transformation abilities. However, she escaped her latest owners and was
found by Gregor, and later both run into Chrom and the Shepherds joining their
ranks.
Her parents are revealed to have died at some
point in her supports with Tharja, though she says she does have friends in the
land where she came from. In her supports with her daughter, Nah, it is
revealed that Nowi deliberately acts childish and playful in order to cheer up
other people. Her playing around serves as her training regimen, as using
dragonstones is too powerful to train with. Despite her childishness, Nowi is
aware that she’s a full-blooded Manakete, and is afraid of being alone as she
lives on for thousands of years while her human friends will pass away.
Regardless, she really enjoys her time with her friends in Chrom’s army, and
her upbeat nature, much like Lissa, is a great boost to troop morale. She also
has her moments of maturity, especially with her children, as she uses mature
language and is very caring towards them. Being the first Manakete character I
encountered, I was quite curious to learn about her and her kind. She’s a very
cute character, but doesn’t go overboard with the childishness. In fact, her
childishness masks a certain degree of sadness, as her time with her human
friends is limited, making her playful nature more understandable.
Being a Manakete, she is initially a pretty
strong unit, but must be sparingly used until you’re able to buy dragonstones.
She becomes a great anti-Wyvern unit after learning Wyrmsbane, and becomes very
powerful with some grinding. Though reclassing can be good to give Nowi more
abilities, she’s generally best to keep as a Manakete. Overall, Nowi is
adorable, but quite deadly!
#7 – Cherche
This beauty is the first unit acquired after
the two-year time skip after defeating Gangrel, joining Chrom’s army when
Walhart’s army crosses the ocean to begin to attempt an invasion on Ferox.
Cherche is a former vassal of House Virion from Rosanne, making her Virion’s
aide. She’s the first Wyvern Rider unit acquired, her beloved mount being named
Minerva. Despite being a domestic woman, she’s very strong as she gained
Minerva by defeating her and surviving her fire breath, leaving a scar on her
shoulder – all when she was only nine years old! With her supports with Vaike,
Cherche tells him how after taming Minerva, she trained as a Cleric with a
heavy staff, disciplining Minerva with it when she misbehaved. Cherche detests
fighting, as seen in her supports with Gaius, but only does so she could live
to see her family again when the war is over.
In terms of personality, she’s a domestic woman
raised with simple values and is good at cooking and sewing. Unusually, she
finds strange creatures like monsters and bugs cute, which is why she considers
wyverns beautiful creatures. She has a close bond with Minerva and developed
the ability to understand how she feels or what she says through her shrieks
and roars. However, Cherche can be quite intimidating, as upsetting her will
have her threaten to have Minerva eat you, all while having a smile on her
face. Yikes! As long as you don’t get on her bad side, Cherche is actually a
pretty nice character, and her relationship with Minerva is quite interesting
and pretty developed with a nice backstory, and was enough reason why I avoided
upgrading her into a Griffon Rider; I didn’t want to separate Cherche from her
beloved wyvern!
Though she is a former vassal, she is a very
capable fighter and is pretty much a flying tank thanks to her HP growing every
time she levels up as well as her great defence. Upgrading into the Wyvern Lord
class makes her even more tanky, as well as giving her the ability to use
lances, allowing her to cover two of the three weapon advantages in the weapon
triangle, as well as learning the useful Swordbreaker skill as protection
against sword users, particularly units equipped with Wyrmslayers. A powerful
unit and a lovely lady with some interesting personality quirks… just don’t
make her angry. She and Minerva wouldn’t like that.
#6 – Cordelia
The second Pegasus Knight class unit on the
list, Cordelia is one of Ylisse’s Pegasus Knights, and is a childhood friend of
Sumia. She acts as a guide for Sumia when she’s in trouble, and is tasked with
protecting the royal family. She and her squad of Pegasus Knights were fighting
Plegian forces in the Ylissian capital, but when things were turning bad for
the Knights, Cordelia was ordered to run away in order to warn the Shepards, as
well as preserve their legacy. Because of this, Cordelia was the only one from
her squad to survive. When Emmeryn decides to return to Ylisse to negotiate
with Gangrel, Cordelia volunteers to join her as a bodyguard. However, she is
ordered by Philia to stay with Chrom and his army, something she reluctantly
agrees to.
In supports with the Avatar, Cordelia is very
remorseful over the deaths of her squad mates, but finds the resolve to live on
and fight in their memory. Her supports with Stahl reveal that she plays the
harp, and hopes to someday be as good as Philia once was. Cordelia is
incredibly smart, and is capable of doing things flawlessly, something she is
aware of. Seeing as being “average” was not acceptable, she strives to excel in
all of her skills. This perfectionism, however, made her former Pegasus Knight
comrades dislike her, feeling as though she looked down on them. She has
feelings for Chrom, but hides them as she feels a relationship with him would
be impossible; this is reflected in the game as she is completely unable to
have supports with Chrom, something which I feel is a little bit cruel in a
way. I really wish I could have paired her up with Chrom! I feel that
Cordelia’s goals for excellence in her skills are something I can identify
with, as I tend to push myself to achieve excellence in what I do. But in being
great at whatever she does, I feel she’s someone that can be depended on in
times of need, which is also something I wish to attain.
As a Pegasus Knight unit, she is quite mobile
and is very well rounded in terms of stat growth. She can do well as either a
Falcon Knight or Dark Flier, much like her other Pegasus Knight counterparts. I
made Cordelia a Dark Flyer, making her a multirole fighter with both lances and
spells, as well as using the incredibly useful Galeforce ability to move again
after killing an enemy. An excellent unit to have on the field, and a lovely
character, Cordelia takes the #6 spot… not quite perfect, but still quite a
lady!
#5 – Olivia
Olivia is a dancer who travelled with a theatre
troupe until a nobleman became smitten with her and plotted to kidnap and force
her to marry him. However, Basilio saved her, and she’s been grateful to him
ever since. She joins Chrom’s army after Chapter 10, volunteering to aid the
troops in battle by dancing for them. As Basilio says, her dancing invigorates
the spirits of soldiers, making them work twice as hard in battle.
What’s interesting is that even though she is a
dancer, Olivia is extremely shy and withdrawn. She tells Chrom that the only
thing she’s good at is dancing, which even then she feels inadequate at due to
stage fright. However, she’s known throughout the lands as a fantastic dancer,
and actually has quite a lot of fans. While she has stage fright when she
dances for entertainment, this isn’t the case in battle, as she feels her
comrades rely on her skills to survive, allowing her to shrug off her shyness
for the sake of protecting her friends. As seen in the Avatar’s supports, she
dreams of someday opening a theater. Olivia is someone I enjoy because of her
shyness, as I can be quite shy in social situations; both of us tend to be
shrinking violets in a way. But when things get serious, she’s not afraid to
summon up the strength for the sake of others, which, in the face of war, is
something I really admire. I also like how she dreams of opening her own
theater, as she aspires to show people from all walks of life the joys of
dancing.
Olivia is the game’s only Dancer unit, and has
high Speed, Skill, and Luck growths. While fragile when you first use her, she
can hold her own in combat when levelled up enough. She has a special command,
Dance, which allows one adjacent unit who has used his or her move already to
move again, which can be useful for getting units to move across the map,
attack twice, heal allies twice, and many other utilities. She’s a good support
character to have, and while not being the strongest unit, I find Olivia’s
character to be very charming.
#4 – Sumia
Yea, as you can tell, aside from Cherche my
favorite mounted units are Pegasus Knights, but Sumia is the one I like the
most out of the three. She makes her establishing character moment in Chapter
2, where she promptly slips and falls on her face in front of Chrom and the
others, leaving her embarrassed over her clumsiness. Sumia is hesitant to fight
at first, as she feels she isn’t quite ready for a real battle yet. But after
taming an injured pegasus that scares Chrom, she ends up saving him from an
attack in the next chapter riding that same pegasus, inspiring the Avatar to
create the Pair Up strategy. She also helps Chrom snap out of his internal
conflict over Emmeryn’s fate in Plegia’s hands by slapping him out of it… with
a closed fist. Possibly one of the most unintentionally funny scenes in any game
I’ve played!
Sumia is a klutzy woman, prone to little
accidents and often trips over absolutely nothing, much to her embarrassment.
Because of this, she feels that she’s unsuitable as a soldier but still does
her best where she can. However, she does have a talent for interacting with
animals, and is able to read their feelings unlike any other. She also loves
reading books, often collecting discarded ones and recommending books to read
to others, like the Avatar. She reads as a form of escapism, where she can
leave her flaws behind, and often roleplays characters in hopes of boosting her
confidence. She also enjoys flower fortunes, plucking many petals at one time.
She does this to make her more confident in upcoming battles; bad fortunes
motivates her to change it for the better, while good ones encourages her to
make sure that they stay true. Sumia is close friends with Cordelia, who is
always there to help her out, and admires her flawless demeanor. Still, despite
her perceived flaws, she is courageous and compassionate, and is willing to
fight for Ylisse. Her klutziness can make for some really funny moments, such
as the aforementioned punch she gives Chrom, and has some of the funniest
support conversations, especially with Gaius. But I can really identify with
her escapism and lack of self-confidence, as I often turn to video games to
forget about my personal inadequacies and become someone else. However, she
does overcome this in the S-rank support with a male Avatar, admitting that
escapism wasn’t healthy for her and that it was time to stop before becoming
hopeless, which is a great bit of character development.
As the first flying unit you get, Sumia is very
useful early on, and becomes quite a powerful unit later in the game if you
take the time to level her up, like the other Pegasus Knights. Sumia has a
better Magic growth rate and Magic stat cap than Cordelia, which makes her a
better caster and healer whether you choose the Falcon Knight or Dark Flier.
And thanks to her high growth in Skill and Speed, she can often get double
attacks on enemies. For being a great unit and a great character, Sumia flies
in at my #4 spot.
#3 – Tiki
Appearing late in the game, and usually the
third Manakete character you can recruit if you’ve gotten Nah, Tiki is both
fascinating and tragic as she’s a legacy character from the Hero-King Marth’s
era! In Awakening, she is a priestess of Naga in Valm, and regarded as the
“Voice of the Divine Dragon”, a being believed that could channel Naga’s energy
and convey her blessings onto the Valmese people. Tiki resides in the huge Mila
Tree, where she safeguards one of the Fire Emblem’s gems. She first appears in
Chapter 16, and upon seeing Lucina, mistakes her for the long-departed Marth,
affectionately calling her “Mar-Mar”. She stands corrected after Lucina
clarifies her identity, as Tiki reminisces of her old friend. She decides to
stay in the Mila Tree until Paralogue 17, where she performs a ritual to awaken
the powers of Naga residing within her. With the aid of Chrom and his Shepards,
she completes the ritual and joins the party, resolving to help defeat Grima.
Tiki only has a handful of characters to do
support conversations with. However, many of the conversations had a big impact
on me, and really sunk in how the long lives of Manaketes can be rather tragic.
She calls the male Avatar “Mar-Mar” in her supports with him, as his kind and
gentle demeanor reminded her of Marth. With a female Avatar, while in her
slumber, she recalls painful memories of desolation in the Ice Dragon Temple
before calming down when she remembers Marth rescuing her. In her supports with
Lucina, Tiki fondly tells her about the person Marth was back many years ago,
and after witnessing her around camp, felt that Lucina was worthy of assuming
her former identity as Marth due to her uncanny ability to bring people
together and build a rapport with them, much like the Hero-King did. With Nah,
Tiki tells her that as a Manakete, she will have a cruel fate of outliving all
the human friends she loves and cares about, much like how Tiki did with Marth.
Nah accepts this hesitantly, but ends up befriending Tiki as she wants to live
as long as her fellow Manakete does, which makes Tiki happy.
Personality-wise, she’s mature, calm, and
serene, though there have been times of her childish self from her past,
particularly when seeing “Mar-Mar” through the male Avatar and Lucina. She
wants to preserve the memories of her old allies, vowing to protect the future
they fought so hard for. However, she’s also saddened over losing her old human
friends, including the man she used to love, Marth, while she remains alive,
and knows this will happen again with the Shepards. Regardless of this, Tiki
wishes to befriend and interact with humans, feeling it’s better to bear the
losses and treasure these precious relationships rather than not having them at
all. She also dislikes her holy title and status as the “Voice of Naga”, as she
perceives it to be a barrier for normal interaction with people. I really feel
sympathetic to how Tiki’s long lifespan caused her to lose many friends and
loved ones. But I’m glad that she still wants to make friends and treasure her
friendships instead of isolating herself, which I feel is something I’m trying
to do in my life. Being a legacy Fire Emblem character, she has a lot of
history and backstory which can be explored in Shadow Dragon and Mystery of the
Emblem, which I think is pretty awesome!
On the battlefield, she starts out as a
decently capable anti-Wyvern character, being level 20 and having Wyrmsbane
right off the bat. However, with training, she can become incredibly powerful!
My main Avatar has a rating of 283 with most of his stats capped. Tiki has a
rating of 285 with room still to grow! She can reclass into Mage and Wyvern
Rider class lines, but like Nowi should reclass back to a Manakete after
getting more skills to maximize her power. Overall, Tiki is an excellent unit
and a character that I can really have the feels for. I wish I could just give
her a hug…
#2 – Tharja
Alright, I’ll be first to admit it: she’s hot
as hell, and was the character that initially made me curious about Awakening
since I was interested her character. Although my first impression about her
was… not that favorable, since I’m not into the yandere archetype, Tharja
actually grew on me when I got to play the game and learn more about her.
Tharja is a Plegian Dark Mage that appears in Chapter 9, though she actually
does not care about the war between Plegia and Ylisse. When she joins the
Shepards, she becomes enamoured with the Avatar, regardless of gender, to the
point where it’s rather obsessive. She’ll still be in love with the Avatar even
if Tharja herself is married to another character!
She is able to read fortunes using Manakete
scales, as seen with her supports with Nowi, and can even divine the location
of anyone or anything using one. Being a Dark Mage, she’s also skilled with
curses, coming from a family of shamans and sorcerers and learning the dark
arts since she was very young, as revealed in support conversations with her
daughter, Noire. However, she has shown that curses can be used for purposes
other than harm, like curing colds, cooling fevers, and curing Lon’qu’s
gynophobia, though at the cost of his memories. As seen in supports with
Gregor, Tharja can also allow people to communicate with the dead using her
body as a medium, though she requires knowledge of the deceased person’s real
name. She’s also able to reflect curses back to their caster, though Henry
proves to be more proficient with this ability.
Her personality comes off as someone who is a
stalker, due to her aforementioned obsession with the Avatar. She even values
the Avatar’s life more than her own, and usually acts amorously around him or
her. She’s willing to do whatever it takes to win the Avatar’s heart, even if
it means changing herself to suit his or her tastes, such as her attempts to be
“normal” in her B-rank support with the Avatar. Around other people, though,
she is cold and dismissive, often threatening to curse hem if they stand in the
way of her plans to gain the Avatar’s affection. Despite this, she is capable
of loving another man, though as mentioned before, her love for the Avatar is
above all else. Despite this grim personality, Tharja is surprisingly a nice
person, having some compassion and sensitivity to other people’s feelings. Her
A-rank support scene has her treat the Avatar after he/she succumbs to a fever,
which he/she is very thankful for. Her conversations with Nowi show that she
discovered her parents have died, though Tharja passed it off as them being
“far away” in order to prevent her from being hurt. However, after telling the
truth, she assures Nowi that she’ll survive the war and live a very happy life.
In her A-rank support with Vaike, she shows remorse over people getting hurt in
a battle, feeling that she could have done more. Her conversations with Kellam
not only reveal that she cares and writes to her family, but she was willing to
help him find out about his brother who hasn’t written back in a while. Tharja
also attends to Frederick’s and Virion’s wounds in both of their A-rank
conversations, and was eventually willing to teach Ricken curses in her
supports with him. She also shows some sympathy for Libra after learning of his
terrible past. And in her A-rank conversation with Noire, Tharja tells her that
while she was uncertain about her future self, her current self loves Noire
very much. Tharja has reminded me not to take people at face value, as while
she has a strange personality, she is able to be a very nice person. There are
people out there, much like Tharja, who appear to be abrasive, but are actually
good people that might have something on their mind, or are in a situation that
leaves them stressed out. I feel that learning about people and understanding
them is a very important part about interacting with them, much like how I did
with Tharja.
As a unit, Tharja initially performs her role
as a Dark Mage quite nicely, and is able to use Dark Tomes. Compared to other
spellcasters, she can take physical attacks more than Miriel, she’s stronger
and faster than Ricken, and doesn’t have varied growths that the Avatar has,
instead mostly focusing on Magic and Speed. When upgraded to a Sorcerer, she
can become amazingly powerful with the right tomes! The Vengeance skill can
activate pretty often for her despite her lower Skill stat, and Tomebreaker can
make her a great anti-mage unit. While being a powerful spellcaster on the
field, Tharja is a great, interesting, and complex character, and is not only
my second-favorite Awakening lady, but my second-favorite character in the game
in general!
#1 – Lucina
For those that know me, I suppose this isn’t
much of a surprise. But Lucina is not only my favorite Fire Emblem Awakening
character, but one of my overall favorite female video game characters period!
She’s also the one female character who’s had the biggest impact on Awakening’s
story, and is one of its driving forces. Her appearance in Super Smash Bros.,
alongside Robin, made me really curious about what she was like, and finally
pushed me into taking the dive into the Fire Emblem franchise. Lucina is
Chrom’s daughter from the future, with the mark of Naga, also known as the
Brand of the Exalt, on her left eye. Much like the current timeline, Lucina was
born to Chrom and his wife almost a year after the Ylisse-Plegia conflict from
the timeline she came from. She was very close to her parents, especially
Chrom, who taught her how to swordfight. After Grima murdered her father, Lucina
inherited his sword, the Falchion (later called the Parallel Falchion) and
attempted to fight the Fell Dragon herself. She was not aware of Grima’s
identity, and the only clue she had was that he was someone very close to
Chrom. With the world almost destroyed, Naga opened a portal to the past,
allowing Lucina and the other eleven children of the Shepards to travel back in
time to prevent the resurrection of Grima. Wanting to hide her identity from
her parents but still save the world, Lucina disguised herself as a man,
folding her hair short, donning a mask borrowed from Gerome to hide her Mark of
the Exalt, and took the namesake of her ancestor, the Hero-King Marth. She
arrives in the past shortly after the Avatar is recruited by Chrom and the
Shepherds.
Lucina is a very strong willed and driven woman
who is determined to change the fate of the world. She hates death of any sort,
after seeing countless horrors in the timeline she came from. She loves her
parents, especially Chrom, very much, and is very protective of them, sometimes
going against her own wishes for needless death. However, she is incredibly
loyal to Chrom and has unwavering trust in his judgements. As mentioned with
Tiki, she bears a striking resemblance to Marth, both in appearance and in how
she treats others. Being from a very dark place, Lucina is often very serious
and stoic, and is most likely not to get jokes. She also tends to be a little
awkward in some social situations, not being used to the more lighthearted
situations in many of her support conversations. Lucina is an awesome, strong
character that has great development as the story progresses, and her resolve
to change the past and save the world is very admirable. She is the character
that best encompasses the overall theme of the game; the conflict of
predetermined destiny against being able to change fate. There have been times
in my life where I felt that my fate was predetermined, but Lucina inspired me
to begin making changes for the better. Some of her support conversations can
be pretty amusing, highlighting her social awkwardness, something which I share
in common with her. Other supports are very heartwarming, especially with
Chrom, her mother, and her sibling.
On the battlefield, Lucina is arguably the
strongest character in the entire game! She is a Lord class, like her father,
making her an offensive unit with high Strength, Skill, and Speed. She also
starts out with the Aether skill, and her Parallel Falchion is a very powerful
weapon that has unlimited uses, making her a powerful unit right off the bat!
Upgrading her to Great Lord will boost her stats further, let her access
lances, and learn Rightful King to let her activate her skills more often… and
it certainly feels like she activates her skills very often! In fact, aside
from her high skill activation, she seems to have a very high critical hit rate
as well! This pretty much makes her a nearly unstoppable force! As an
incredibly powerful soldier, and an amazing character that inspired me to
change my own fate, Lucina is by far the best character in Fire Emblem
Awakening!